Queen Hotfix #2
Today’s hotfix is split into an immediate server-side hotfix and a delayed client-side hotfix. As with yesterday’s hotfix, the client for today’s will be rolled out some time after daily maintenance. The versions are compatible with each other, so you can continue to play and the client automatically updates on the next restart after the hotfix is deployed.
Server-Side Fixes (already deployed during maintenance)
Today’s hotfix is split into an immediate server-side hotfix and a delayed client-side hotfix. As with yesterday’s hotfix, the client for today’s will be rolled out some time after daily maintenance. The versions are compatible with each other, so you can continue to play and the client automatically updates on the next restart after the hotfix is deployed.
Server-Side Fixes (already deployed during maintenance)
- Fixed an issue where Hideouts would skip a construction phase during server downtime
Client-Side Fixes (deployed some time after maintenance)
- Disabled the “shift-and-drag” feature for items, as it could cause items to disappear when a shift-dragged item was dropped on them
- [Mobile] Fixed several issues with farming and world map UI