With the quarter wrapped up, let’s take a moment to check in on ASA—where we are, what’s next, and how the road ahead is shaping up.
So the biggest project we’re working on at the moment is the engine upgrade to Unreal 5.5 — this is a massive undertaking by the team, and it is taking longer than we’ve anticipated. It’s still our highest priority internally (basically all of the core engineering resources at the company are focused on this) and we are targeting a launch sometime between April 15 – May 15. We’re primarily still working on eliminating bugs that have occurred as a result of the upgrade on the already existing content.
The patch that rolls out the upgrade will provide immediate benefits to performance, namely around rendering, load times, and we’ll also be structuring the game packages so that maps other than The Island become optional downloads, significantly reducing the size of the base game installation.
We’ll be using the new tools available from the engine to improve our pipelines and workflow which should result in a higher quality product, this will primarily be noticed on new releases such as Ragnarok (which is currently being developed in the 5.5 version of the engine), Valgeuro, and Lost Colony. In the future, we hope that we’ll be able to find the time to go back and take some of the new rendering systems from UE5 to make further improvements to the already released maps and content.
Additionally, we know there are concerns about modders when the upgrade happens and what this might do to the mods, we’re going to do our best to eliminate as many crashes as we can, and of course resolve issues (which will occur as we resolve them ourselves) that impact mods. We intend to make sure that every Premium Mod is functioning for release, along with a sampling of the most popular Free Mods, and the breadth of that should ensure the vast majority of mods work prior to the release. Our intrepid partners at Overwolf will be recooking all the ASA mods automatically for UE 5.5, and while some of the thousands of mods may potentially have new functional issues upon UE 5.5, if there are any modding-specific issues caused by the Engine upgrade, we’ll work to fix them expeditiously (chances are, we may be facing it too).
For future upgrades, we’re going to try and see if they can be done without recooking mods; In this particular case, Material system underwent such an overhaul from UE 5.1 to UE 5.5 that using the old precompiled cooked shaders was not an option. We won’t be doing full Engine upgrades more than once per year, especially as we’re able to pull in smaller critical changes as necessary, and even on the large upgrades we believe in the future it will be possible to use previously-cooked Mods by adding specifically-coded loading logic for the old content.
That pretty much sums up where we’re with UE5.5; there’s more we could talk about, as well as some of the particular features we’re excited about but we’ll leave it at that for now.
5.5 Upgrade is still underway, targeting launch between April & May.
UE 5.5 is the top priority for the team.
Some immediate performance benefits, more performance and graphical benefits long term as we continue to develop the product.
Additional maps will immediately become optional downloads.
All Mods will be automatically recooked by Overwolf, but it is possible some Mods will have new issues. We intend to directly check & verify all Premium Mods and the most popular Free Mods, which should provide a pretty good spectrum of functionality. We’re going to do our best to resolve any gameplay discrepancies and crashes ahead of time.
Hoping that future upgrades won’t be as painful – will be looking into longer-term systems to, in particular, load old cooked data & shaders.
One More Thing: This summer, a one-click “low-system-requirement mode” will get the game to run on GeForce 1080-level cards, on systems that have 16 GB of RAM. The game won’t look pretty, but it will look intelligible, similar in quality to the “Shader Model 4” mode of ARK Survival Evolved. To all the gaming toaster ovens out there (we have plenty of them ourselves), we salute you!
Speaking of Ragnarok, we’ve an update on that too. As this map is being developed specifically in the 5.5 version of the engine, we’re not able to release it until the 5.5 upgrade itself is live. Also, Ragnarok’s progress has been impacted by the upgrade itself, which means that it’s taking a little longer than expected to release and we’ve locked-in a June 2nd launch date.
We recognize that this is disappointing as we know how beloved this map is, and we’re going to do our best to ensure that it meets your expectations when it releases. We’re also fortunate, and thrilled, to be working with the original creators of the map, who’ve recently rejoined the studio and are helping us get it out the door for June 2nd, ride or die!
We are working on a little Eggcellent Adventure event to take place during April, the only thing is that the precise dates are still being figured out as we’re juggling the upgrade too. It’s possible that the event might get pushed back a little bit to take place after Easter, however we’ll have a clearer idea in the days ahead as we get into the first half of April.
Beyond these, the team is still hard at work on delivering the additional maps for the rest of the year, more bug, balance, and QOL fixes (which you should have seen a number of in yesterday’s patch), and of course ASA’s first canonical expansion pack, ARK: Lost Colony.
Thank you all for your support and patience as we work to bring ARK: Survival Ascended to new heights!
We’ve seen you asking and moving day is near!
Official Astraeos transfers will fully open on the 11th of April, allowing players to move items, creatures, and characters onto the map without restriction! Please pack your dodos in bubble-wrap.
Hey Survivors, after careful assessment of our data, we’ve opted to commence the process of sunsetting a selection of our inactive official servers.
Our goal is to ensure that we’re always delivering the best experience possible, and official servers exist to give the community a shared space to play without the need for private hosting. When we launch fresh content, typically, we put up more servers than we need in the long term to match the peak in user capacity; over time, these servers become ghost towns as players have dropped off and are waiting for the next major content release.
On the 20th of May, we will be sunsetting these inactive servers:
We still intend to provide larger capacity at launches as much as possible to meet the higher need during those periods.
We’re working with our partners at Nitrado to offer these saves after the scheduled sunset through Nitrado’s interface. Please stay tuned for more details.
Download in full resolution
Complete your animated collection with the new characters and creatures skins based on the ARK The Animated Series, unleash the mighty Deinotherium by Garuga123, and enjoy a major patch with fixes and improvements across the board on all platforms!
ARK Animated Series 109-Costumes Pack includes…
Jane
Chava
Rebel Mei Yin
New-Armor Mei Yin
Creature Skins:
Anglerfish
Araneo
Archaeopteryx
Baryonyx
Basilosaurus
Carbonemys
Castoroides
Chalicotherium
Compy
Dimetrodon
Dire Bear
Dung Beetle
Electrophorus
Gallimimus
Giant Bee
Hesperornis
Hyaenodon
Kaprosuchus
Lystrosaurus
Megalosaurus
Megatherium
Mosasaurus
Onyc
Ovis
Pachyrhinosaurus
Pegomastax
Pelagornis
Piranha
Procoptodon
Purlovia
Rhyniognatha
Terror Bird
Titanoboa
Titanosaur
Troodon
Tusoteuthis
Woolly Rhino
Achatina
Allosaurus
Arthropluera
Beelzebufo
Carcharodontosaurus
Carnotaurus
Coelacanth
Dilo
Dimorphodon
Diplocaulus
Diplodocus
Direwolf
Dunkleosteus
Equus
Ichthyornis
Ichthyosaurus
Iguanodon
Kairuku
Kentrosaurus
Mammoth
Manta
Megaloceros (Male + Female)
Megalodon
Microraptor
Moschops
Oviraptor
Pachy
Paraceratherium
Phiomia
Plesiosaur
Pulmonoscorpius
Sabertooth Salmon
Sarco
Spino
Tapejara
Therizinosaur
Thylacoleo
Vulture
This weekend, the Official Network will be receiving bonus rates! It will be active until Monday, March 31.
PVP/PVE: 3x Harvesting, Taming, and Experience, and Breeding
Small Tribes: 5.5x Harvesting, Taming, and Experience + 5x Breeding
ARKpocalypse: 6x Harvesting, Taming and Experience, and Breeding
Fan Art Gallery | Screenshot Gallery | Artist Feedback Form
Creator: Mystic on Ark feat. Haxeu
Mystic challenged Haxeu to a round of Battlegrounds to see which one can control the Island. Who will be the ultimate winner?
Creator: Skeel
*international corner* Skeel vous offre un guide faclle et complet pour le Deinotherium.
Skeel made an easy and complete Deinotherium guide.
Thank you all for participating in this contest! It was amazing to see the incredible effort put into your screenshots, builds and fan art.
Winners, please have DM’s open so we can reach out. Winners will be contacted from an Official account via their account used to post their entry on Discord.
Missed this contest? Keep an eye on our Community Crunch for future ones!
Category Winners: Receive a copy of ARK: The Animated Series Cosmetic Pack featuring over 75 exclusive skins, including, Mammoth, Tusoteuthis, Spinosaurus, Equus, along with Jane, Chava, Rebel Mei Yin, and New-Armor Mei Yin. Valued at $14.99
Category Runners-Up: Receive a Fantastic Tame of your choosing.
Grand Prize Runners-Up: ARK: The Animated Series Cosmetic Pack plus a Fantastic Tame of your choosing.
Grand Prize Winner: All of the prizes above plus your artwork featured as the server banner on the ARK Official Discord for one week!
Medusa? I hardly know her by squid.48
Art Category – Peaceful Valley by golden_kivi
Build Category – Astraeos House by savkyn
Photo Mode Category – In Bloom by eeylops
Art Category – Legions and Legends by rainesaur
Build Category – Mount Olympus by brini2715.
Photo Mode Category – Silly flightless bird by frozen_soap
Art Category – I will make even the gods bleed by dedfuze
Build Category – Villa Ovīnus by elsa6273
Photo Mode Category – Sunset by akarimmu
Enjoy your weekend! Studio Wildcard
Twitter: twitter.com/survivetheark Discord: discord.com/invite/playark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark Facebook: facebook.com/survivetheark Threads: threads.net/@survivetheark Official Wiki: ark.wiki.gg