Guild Season 17 kicks off on Saturday, September 17th.
This season will be one week shorter than a standard season to avoid Season 18 beginning on December 24, and as a result will offer tripled points during the final weeks.
Read on for all the details:
- Important Dates
- What’s New This Season
- Detailed Season Schedule
1. Important Dates
- 17.09.2022 (Saturday): Season starts, Invasion Day #1, all Territories Reset
- 18.09.2022 (Sunday): Scoring starts (by time zone)
- 19.09.2022 (Monday): Territory Battles Start
- 15.10.2022 (Saturday): Invasion Day #2 – Energy/Season Point Storage Payout, all Territories Reset
- 12.11.2022 (Saturday): Invasion Day #3 – Energy/Season Point Storage Payout, all Territories Reset, Territory scoring triples, Might and Favor for killing Siphoning Mages triples
- 03.12.2022 (Saturday): Scoring of Territories Ends, Energy/Season Point Storage Payout
- 04.12.2022 (Sunday): Final 5v5 Crystal League Matches
- 05.12.2022 (Monday): Season Ends at 9:59 UTC, Offseason period begins
2. What’s New This Season
- This season will be one week shorter than a standard season to avoid Season 18 beginning on December 24, and as a result will offer tripled points during the final weeks.
- In order to receive guild season rewards, players must now again be a member of the qualifying guild for at least 75% of the season. Qualifying time spent with a guild will be easily visible in a new UI.
Crystal Arena Changes
Starting with Season 17 there will be additional substeps in the Crystal Arena ranking system. While the amount of Ranking Points needed to reach maximum rank remains the same, there will be extra steps between the ranks (Iron III, Iron IV, etc.) which makes Rank Up events more frequent. As a result, more chests are given out for ranking up in a Crystal Arena Season. Additionally, Arena rankings will not fully reset at season end. Instead, players will be partially ranked down at the start of the next season. For example, Crystal Rank players will start at Silver I. Any Rank Up Rewards skipped at the season start will be sent in an in-game mail.
- Full list of sub-ranks starting with Season 17:
- Iron I, Iron II, Iron III, Iron IV
- Bronze I, Bronze II, Bronze III, Bronze IV
- Silver I, Silver II, Silver III, Silver IV
- Gold I, Gold II, Gold III, Gold IV
- Crystal
- At the start of the next Arena Season, players will be partially instead of fully down-ranked
- Other changes:
- Various UI improvements
- The Arena Master now only accepts the new Arena Sigils; the old Discontinued Arena Sigils can no longer be traded for rewards. However, Discontinued Arena Sigils can now be salvaged for a 10% chance to get a T4 Royal Sigil.
Hideout Booster Changes
- Boosters are no longer earned at the end of a season
- Instead, every guild always has a Booster (beginning at guild creation)
- To use the Booster, the guild must still meet the current HQ Hideout requirements, i.e. meeting the Season Point Threshold of the current or previous season
- After use, the Booster goes on a 90-day cooldown
Corrupted Dungeon Changes
Players can now directly enter a new Corrupted Dungeon after they defeat another player or are banished. This allows players who want to primarily engage in the PvP aspect of this feature to have less downtime between PvP fights.
- If a player defeats another player or is banished by another player, the Exit Dungeon ability cast time is shortened back to 7s. (This does not apply to players who destroy the crystals during an invasion, only to those who are banished when the crystals are destroyed by an opponent.)
- After successfully casting the Exit Dungeon ability, the player can choose to directly enter a new Corrupted Dungeon.
- Additionally, downing an invader on Hunter level now sends the invader back into the open world.
Treasure Chest Adjustments
- Small Treasure Chests now open more quickly (5 min → 3 min)
- The time they take to respawn has been adjusted accordingly
- Adjusted ratio between small, medium and large treasure chests
- Halved chance for a large treasure chest to spawn but increased value accordingly
Might Level Changes
- Crystal Spiders:
- Might Requirement First Level: 20,000 → 10,000
- Might Level Requirements for all subsequent levels halved (i.e. each Crystal Spider effectively gives twice the Season Points)
- Corrupted Dungeons:
- Might Requirement Increase per Level: 4,000 → 3,000
- 2v2 Hellgates:
- Might Requirement Increase per Level: 5,000 → 4,000
- 5v5 Hellgates:
- Might Requirement Increase per Level: 7,000 → 5,000
3. Detailed Season Schedule
17.09.2022: Start of Season
- The Guild Season and the season-long Conqueror’s Challenge and Guild Challenge start at 11:00 UTC
- Ownership of territories in the Outlands is reset, and they can be reclaimed by guilds starting at the following times:
- Saturday at 18:00 UTC for territories with primetimes of 12:00, 15:00, 18:00, or 21:00 UTC
- Sunday at 01:00 UTC for territories with primetimes of 00:00, 03:00, or 05:00 UTC
- Guardian bosses must be defeated to claim a territory (balanced for about 5 players)
18.09.2022: Territory Scoring Begins
Territory Scoring:
- Owned territories give points at the end of their primetime
- Exact values vary based on zone quality (proximity to center of Outlands) and can be viewed in each zone’s local map
- Territory points can be further increased by leveling up towers. Details: forum.albiononline.com/index.php/Thread/122485
- Clicking a territory on the world map shows its daily point value
Siphoning Mages:
- Territory points are generated by Siphoning Mages, which spawn dynamically (1.5h, 2h, 3h, 6h) until the maximum of four are present
- Mages can be killed by any player outside the territory owner’s alliance
- Since the beginning of Season 14, killing Mages no longer gives Season Points directly, but instead gives Might (which generates Season Points indirectly via the Conqueror’s Challenge)
Note on Castles:
- Beginning with Season 16, Castles and Outposts no longer generate passive Season Points and are not tied to the season calendar
- Instead, opening Castle and Outpost chests grants Might to all players from the guild in proximity to the objective
- Castles and Outposts also have a new Might Level in the Conqueror’s Challenge, which is how they now generate Season Points
19.09.2022: Territory Battles Start
- For details of open-world territory control, see: forum.albiononline.com/index.php/Thread/122485
15.10.2022: Invasion Day #2
- All territory claims are dropped at 10:00 UTC
- Territories become reclaimable and Guardian Bosses spawn
- Territories with a primetime starting at 12:00, 15:00, 18:00, 21:00 UTC become claimable at 18:00 UTC on Saturday
- Territories with a primetime starting at 00:00, 03:00, 05:00 UTC become claimable at 01:00 UTC on Sunday
12.11.2022: Invasion Day #3, POINTS TRIPLED
- TRIPLE POINTS for Territories, and triple Might and Favor for killing Mages, for the rest of the season
- All territory claims are dropped at 10:00 UTC
- Territories become reclaimable and Guardian Bosses spawn
- Territories with a primetime starting at 12:00, 15:00, 18:00, 21:00 UTC become claimable at 18:00 UTC on Saturday
- Territories with a primetime starting at 00:00, 03:00, 05:00 UTC become claimable at 01:00 UTC on Sunday
03.12.2022: Last Call for Territory Battles
- Point scoring ends for each territory at the end of its downtime, and territories cannot be challenged afterward
- Final 20v20 Crystal League Matches
04.12.2022: Final 5v5 Crystal League Matches
- Final 5v5 Crystal League Matches of the season
05.12.2022: Season Ends, Offseason Period Begins
- The season officially ends right before maintenance (9:59 UTC) and a winner is declared