Proven Capsuleers,
The Triglavian Collective continue to dovetail their invasion efforts by inviting Capsuleers to test their might in the Abyssal Proving Grounds within the depths of Abyssal Deadspace! Accessible through dedicated sets of Proving Filaments that remain active during a series of limited time events, these new Proving Grounds will be accessible to small groups of Capsuleers, fighting against each other in a variety of specified ship types.
The schedule for the next three Abyssal Proving Grounds events is as follows:
18 – 22 September: 4-Player T1 Cruiser Free-For-All
Ship Types: Arbitrator, Bellicose, Blackbird, Caracal, Celestis, Maller, Moa, Omen, Rupture, Stabber, Thorax, Vexor – limited to meta level restriction of 4 for modules (no Tech 2, Faction/Deadspace/Officer/Abyssal modules). Pirate implants are also restricted.
25 – 29 September: 1v1 T1 Combat and Navy Faction Frigates
Ship Types: Punisher, Tormentor, Merlin, Kestrel, Incursus, Tristan, Rifter, Breacher, Imperial Navy Slicer, Crucifier Navy Issue, Caldari Navy Hookbill, Griffin Navy Issue, Federation Navy Comet, Maulus Navy Issue, Republic Fleet Firetail, Vigil Fleet Issue – with a meta level restriction of 5 for modules (nothing higher than T2). Pirate implants are also restricted.
2 – 6 October: 2v2 T1 Crusiers
Ship Types: Arbitrator, Bellicose, Blackbird, Caracal, Celestis, Maller, Moa, Omen, Rupture, Stabber, Thorax, Vexor – limited to 1 ship type with a meta level restriction of 5 for modules (no Faction/Deadspace/Officer/Abyssal modules). Pirate implants are also restricted.
Be sure to check out full details on how the Abyssal Proving Grounds events work and keep track of Capsuleer performance and prowess in these Proving Grounds events using the leaderboards!